Cadmeo

Character Name Generator

Character names
  • Brynn of Harrow Fell
  • Eirwen the Lantern-Bearer
  • Halcyon of the Long Winter
  • Kestrel Emberhand
  • Nyx of Saltmarch
  • Quen the Last Cartographer
  • Torvald the Unbowed
  • Wren Ashwalker

The character name generator produces fantasy names in three formats: a given name alone, a given name with a surname, or a given name with an epithet such as "Kestrel the Lantern-Bearer". The epithet format gives 384 combinations from 24 given names and 16 epithets.

How it works

The given names are invented rather than borrowed from real-world lists, so they read as fantasy without carrying an existing cultural association. Epithets follow the two patterns that appear most often in myth and saga.

  • Deed epithets: the Unbowed, the Twice-Named, the Last Cartographer.
  • Place epithets: of the Ninth Gate, of Harrow Fell, of Saltmarch.
  • Compound epithets: Ashwalker, Emberhand, Thornbound, Duskrider.

24 given names x 16 epithets = 384 combinations

24
invented given names such as Alaric, Vespera, Torvald
16
epithets across the three patterns above

Examples

Name plus epithet

Format

Name + epithet

How many

8

Result

Kestrel the Lantern-Bearer, Vespera of Harrow Fell, Torvald Ashwalker, … (8 in total)

Each result is one given name and one epithet drawn independently, so any name can carry any epithet.

Name plus surname

Format

Name + surname

How many

8

Result

Alaric Ravenscroft, Brynn Thorne, Riven Lockhart, … (8 in total)

This format pairs the 24 given names with the 30 real-world surnames for 720 combinations, which suits settings grounded closer to history.

Frequently asked questions

Are the given names taken from real languages?

No, they are invented to sound plausible without belonging to a specific real culture. That avoids accidentally attaching an existing cultural meaning to a character.

Why do the epithets follow only three patterns?

Because those three (a deed, a place, and a compound descriptor) cover nearly all epithets in myth and saga. Adding more patterns produces names that read as generated rather than earned.

Which format works best for tabletop games?

Name plus surname for grounded settings, name plus epithet for legendary or long-lived characters. The D&D character generator pairs well with either, since it supplies race, class and background separately.